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Area 26

Timescale

  • 8 weeks (2024)

 
Client

  • University of Staffordshire

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Role

  • Technical game designer

 

Engine

  • Unreal 5.2

Overview

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Leading the way in the first-person survival horror clean-em-up genre, 'Area 26' tasks the player with clearing up a research facility whilst avoiding a wandering monster.


This game was designed and developed in 8 weeks for the 'Group Collaboration' module.

Role​

 

As tech designer, my role on this project was to prototype multiple game systems (for example, the pick-up, hiding and furnace systems).

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As the project approached completion, I revisited the original code to make it more efficient and was involved in testing and bug-fixing.

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Samples​

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The gallery below shows some samples of my work on this project.

Outcome​

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Thanks to the efforts of everyone on the team, 'Area 26' was awarded a First, with user feedback drawing comparisons with 'Alien Isolation'.

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