Forest Fortress
Timescale
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8 weeks
Client
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University of Staffordshire
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Role
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Technical game designer
Engine
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Unreal 5.4
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TD document
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Link
Overview
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'Forest Fortress' was produced for an assignment on 'Prototyping for Technical Designers'.
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Based on mobile tower defence games such as 'Kingdom Rush' and 'Bloonz TD', the player is tasked with defending a gate from multiple waves of increasingly challenging enemies.
Role​
This was a solo assignment so I needed to design and develop the solution from scratch.
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This encouraged me to branch into previously new areas such as audio design and enemy AI.

Samples​
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The gallery below shows some samples of my work on this project.

Shows how the wave manager works

Shows how upgrading a tower works

Shows how the BTT move works for the enemy AI

Shows how the wave manager works
Outcome​
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Feedback from user testing sessions reported that the solution was fun to play, looked pleasing and felt polished, and could be expanded into a demo.
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This piece of work has just been submitted for assessment and a final grade is expected soon.
