Forest Fortress
Timescale
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8 weeks
Client
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University of Staffordshire
Role
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Technical game designer
Engine
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Unreal 5.4
TD document
Link
Overview
'Forest Fortress' was produced for an assignment on 'Prototyping for Technical Designers'.
Based on mobile tower defence games such as 'Kingdom Rush' and 'Bloonz TD', the player is tasked with defending a gate from multiple waves of increasingly challenging enemies.
Role
This was a solo assignment so I needed to design and develop the solution from scratch.
This encouraged me to branch into previously new areas such as audio design and enemy AI.

Samples
The gallery below shows some samples of my work on this project.

Shows how the wave manager works

Shows how upgrading a tower works

Shows how the BTT move works for the enemy AI

Shows how the wave manager works
Outcome
Feedback from user testing sessions reported that the solution was fun to play, looked pleasing and felt polished, and could be expanded into a demo.
Upon submission, this piece of work was awarded a First with an overall score of 97%.
