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Gravity Arena 

Timescale

  • 24 weeks

 
Client

  • University of Staffordshire

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Role

  • Technical game designer

 

Engine

  • Unreal 5.4

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GDD document

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Link

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Overview

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'Gravity Arena' is a gameplay prototype produced from the ground up using Unreal Engine 5.4.

 

In most games​, gravity is represented as a constant and has little effect on gameplay.

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'Gravity Arena' invites players to mess around with gravity in the same way that ‘Portal’ and ‘Prince of Persia: Sands of Time’ play with space and time.

Role​

 

This was a solo assignment so I was entirely responsible for the design and development of the game.

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This included researching existing physics-based simulations, arranging user testing sessions, designing the environmental puzzles and QA testing the solution as the project evolved.

Test 2.png

Samples​

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These images represent samples of my work on this project: they show my initial designs for each level contained within the prototype.

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Early levels represent tutorials, with new hazards and gameplay features being steadily introduced as the player progresses.

Outcome​

 

​Feedback from user testing sessions was universally positive, with participants reporting that the game felt polished and was fun to play.

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Upon submission, the project was awarded a First with a total score of 82%.

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Feedback praised the modular structure of the game and its enormous potential to expand.

 

Work is ongoing, with a range of new hazards and gameplay features planned for the future.

Gravity Anera 2.png
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