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Turbo Drift

Timescale

  • 8 weeks

 
Client

  • University of Staffordshire

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Role

  • Technical designer

 

Engine

  • Unreal 5.4

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Link to the game 

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Overview

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​'Turbo Drift' is a frantic racing game which was made in C++.

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Drawing inspiration from games such as 'Joe Danger' and 'Trials Fusion', the aim is to reach the finish line in the shortest time possible.

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Hazards such as mines and lasers affect your vehicle and will make you lose time. 

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Role​

 

Working in solo, I used this project as an opportunity to explore using C++ in Unreal.

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This involved a significant amount of research on the format of C++ compared with Blueprint.

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With the vehicle handling model in place, I was able to focus on the optimising the look and feel, including the 3D models and lighting.​

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Samples​

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The gallery below shows some samples of my work on this project.

Outcome​

 

​​I succeeded in producing a fun C++ game in spite of the very aggressive timescales.

 

Upon submission, the game was awarded a First with an overall score of 75%.

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Feedback praised the vehicle handling model and the the in which the game was able to save and share each player's best times.

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